@threlte/rapier
usePhysicsTask
This hook acts just like the useTask
hook, but automatically adds the handler
to the simulation
stage and always runs before the simulationTask
, so
before the physics world is stepped.
Depending on your choice of framerate the provided callback will be called differently:
Varying Framerate
When you’re using a varying framerate for your physics simulation, the hook
essentially behaves like a regular useTask
with the benefit that it’s added to
the physics stage automatically and is guaranteed to run before the physics
world is stepped.
<World framerate="varying">
usePhysicsTask((delta) => {
console.log(delta) // ~0.016
})
Fixed Framerate
When you’re using a fixed framerate for your physics simulation, the callback will be called with the fixed delta time between frames.
<World framerate={200}>
usePhysicsTask((delta) => {
console.log(delta) // 0.005
})