@threlte/extras

<HTML>

This component is a port of drei’s <Html> component. It allows you to tie HTML content to any object of your scene. It will be projected to the objects whereabouts automatically.

The container of your <Canvas> component needs to be set to position: relative | absolute | sticky | fixed. This is because the DOM element will be mounted as a sibling to the <canvas> element.

Examples

Basic Example

<script lang="ts">
  import { HTML } from '@threlte/extras'
</script>

<HTML>
  <h1>Hello World</h1>
</HTML>

Transform

transform applies matrix3d transformations.

<script lang="ts">
  import { HTML } from '@threlte/extras'
</script>

<HTML transform>
  <h1>Hello World</h1>
</HTML>

Occlude

<Html> can be occluded behind geometry using the occlude occlude property.

<script lang="ts">
  import { HTML } from '@threlte/extras'
</script>

<HTML
  transform
  occlude
>
  <h1>Hello World</h1>
</HTML>

Setting occlude to "blending" will allow objects to partially occlude the <HTML> component.

This occlusion mode requires the <canvas> element to have pointer-events set to none. Therefore, any events like those in OrbitControls must be set on the canvas parent. Extras components like <OrbitControls> do this automatically.

Visibility Change Event

Use the property occlude and bind to the event visibilitychange to implement a custom hide/show behaviour.

<script lang="ts">
  import { HTML } from '@threlte/extras'

  const onVisibilityChange = (isVisible: boolean) => {
    console.log(isVisible)
  }
</script>

<HTML
  transform
  occlude
  onvisibilitychange={onVisibilityChange}
>
  <h1>Hello World</h1>
</HTML>

When binding to the event visibilitychange the contents of <HTML> is not automatically hidden when it’s occluded.

Sprite Rendering

Use the property sprite in transform mode to render the contents of <HTML> as a sprite.

<script lang="ts">
  import { HTML } from '@threlte/extras'
</script>

<HTML
  transform
  sprite
>
  <h1>Hello World</h1>
</HTML>

Center

Add a -50%/-50% css transform with center when not in transform mode.

<script lang="ts">
  import { HTML } from '@threlte/extras'
</script>

<HTML center>
  <h1>Hello World</h1>
</HTML>

Portal

Use the property portal to mount the contents of the <HTML> component on another HTMLElement. By default the contents are mounted as a sibling to the rendering <canvas>.

<script lang="ts">
  import { HTML } from '@threlte/extras'
</script>

<HTML portal={document.body}>
  <h1>Hello World</h1>
</HTML>

Component Signature

<HTML> extends <T . Group> and supports all its props, slot props, bindings and events.

Props

name
type
required
default

as
keyof HTMLElementTagNameMap
no
'div'

calculatePosition
( obj: Object3D, camera: Camera, size: { width: number; height: number } ) => [number, number]
no

castShadow
boolean
no
undefined

center
boolean
no
false

distanceFactor
number
no
undefined

eps
number
no
0.001

fullscreen
boolean
no
false

geometry
THREE.BufferGeoemtry
no
undefined

material
THREE.Material
no
undefined

occlude
boolean | THREE.Object3D[] | 'blending'
no
false

pointerEvents
'auto' | 'none' | 'visiblePainted' | 'visibleFill' | 'visibleStroke' | 'visible' | 'painted' | 'fill' | 'stroke' | 'all' | 'inherit'
no
'auto'

portal
HTMLElement
no
undefined

recieveShadow
boolean
no
undefined

sprite
boolean
no
false

transform
boolean
no
false

zIndexRange
[number, number]
no
[16777271, 0]