Basics
App Structure
Threlte makes heavy use of Svelte’s Context API as a way to pass data through the component tree without having to pass props down manually at every level:
<script>
const { camera, renderer } = useThrelte()
</script>
To let Threlte do its magic, we recommend to follow our best practices for structuring your app.
Recommended App Structure
The <Canvas>
component provides all basic contexts in a Threlte application.
The recommended app structure is to have a single child component of <Canvas>
(typically named “Scene.svelte” in examples) for
your Threlte app. This will allow contexts provided by useThrelte
and other hooks to be used.
<script>
import { Canvas } from '@threlte/core'
import Scene from './Scene.svelte'
</script>
<Canvas>
<Scene />
</Canvas>
<script>
import { T, useTask } from '@threlte/core'
import { interactivity } from '@threlte/extras'
import Player from './Player.svelte'
import World from './World.svelte'
let rotation = 0
// useTask is relying on a context provided
// by <Canvas>. Because we are definitely *inside*
// <Canvas>, we can safely use it.
useTask((delta) => {
rotation += delta
})
// This file is also typically the place to
// inject plugins
interactivity()
</script>
<T.Mesh rotation.y={rotation}>
<T.BoxGeometry />
<T.MeshBasicMaterial color="red" />
</T.Mesh>
<Player />
<World />
Context Not Available
The following app structure is deceiving. It looks like it should work, but it
will not. The problem is that the useTask
hook is called outside of the
<Canvas>
component, so the main Threlte context is not available. Usually hooks
relying on some context will tell you with descriptive error messages when they
are used outside of their context.
<script>
import { Canvas, useTask, T } from '@threlte/core'
let rotation = 0
// This won't work, we're not inside <Canvas>
useTask((delta) => {
rotation += delta
})
</script>
<Canvas>
<T.Mesh rotation.y={rotation} />
</Canvas>